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Babylon 5 - [3] - Blood Oath Page 3


  She laughed without humor. "In fact, G'Kar thought I was the assassin! What a fool Du'Rog was, as his assassin would have succeeded without the advance warning."

  "Why didn't you tell me about this murder attempt?" said Garibaldi.

  "It was the time of the religious festival," answered the Narn, "and you had your own problems. Besides, this was a private affair. G'Kar did cause grave wrong to the Du'Rog family, and their vengeance was justified. We managed to stop them the first time, but this time they apparently..." Na'Toth bowed her majestic head, unable to finish the thought.

  Captain Sheridan scowled. "So this is another incident of Shon'Kar? I had heard the Narns were civilized, but vengeance killings and blood feuds went out with the Middle Ages! They won't be tolerated on this station."

  Na'Toth said, "Why don't you tell that to Mi'Ra. She obviously doesn't know that rule."

  Sheridan came out from behind his desk, letting his anger subside. "Listen, Na'Toth, we're all angry about this, and we all want to see the killers brought to justice. This message is almost a confession, but we still don't have any proof. But one thing I want to make clear—I won't have this Blood Oath business on my station."

  Na'Toth moved her head from side to side, as if forc­ing her thick neck muscles to relax. She was still enraged, thought Garibaldi, but now G'Kar's death made some kind of sense according to her view of the universe. It wasn't inexplicable or random anymore—there was a face to it.

  "The Du'Rog family should be easy to find," declared Na'Toth, "on Homeworld. And guess where I am going."

  "We're not letting any Narns leave the station," warned Garibaldi.

  Na'Toth straightened. "I have diplomatic immunity. They can't stop me, can they, Captain?"

  Sheridan shook his head. "No. You and G'Kar can leave the station anytime." The captain looked saddened for a moment when he realized that he had used G'Kar's name in the present tense.

  "What exactly did G'Kar do to Du'Rog?" asked Ivanova.

  Na'Toth's shoulders slumped. "It's not a pleasant story, and you won't think highly of my superior when you hear it. After the first murder attempt was foiled, G'Kar told me the truth as a reward for earning his trust. It began when he wanted to succeed to the Third Circle."

  At Sheridan's puzzled expression, she explained, "You see, Narn society is highly regimented. We have circles—you might call them social classes. The Inner Circle is what you would call the royal family. The Second Circle is made up of our spiritual leaders and prophets, and the Third Circle is the highest to which a commoner can aspire. As you can see, to aspire to the Third Circle is very ambitious, and G'Kar was very ambitious."

  Na'Toth gazed at the blank viewer as if remembering a school lesson from long ago. "There are a number of chairs in the Third Circle; the number is always constant. To be seated, a chair must be empty."

  She glanced back at them. "Someone in the Third Circle died, and there was an opening. G'Kar and Du'Rog vied for it, lobbying their friends and allies. Du'Rog was the elder man, with more experience, but G'Kar was more ruthless.

  "During this time, there was a famous war crimes trial against a revolutionary named General Balashar. The tri­bunal had been hammering at him to know where he had obtained certain weapons, but he knew he would be sen­tenced to death no matter what he said. Then one day, out of nowhere, the general said Du'Rog had sold him the weapons. Although there was no evidence, a hue and cry went up and Du'Rog was ruined. He was removed from the Council.

  "After General Balashar was executed, G'Kar laid a substantial sum upon his family and had them relocated for this little favor. Du'Rog was banished, and G'Kar succeeded to the Third Circle and has his choice of plum positions. He chose to become ambassador to Babylon 5."

  "Okay," said Sheridan, "but it didn't end there. Is this woman, Mi'Ra, capable of carrying out her threat?"

  Na'Toth lowered her head and looked at the captain through hooded eyes. "Captain, the Shon'Kar is not an idle threat—it is a life's ambition, a goal for which you would gladly sacrifice your life. I do not know Mi'Ra, but I saw her draw the blood. She had determined that the most important thing in her life was to fulfill her Shon'Kar, and she would do so or die."

  Sheridan cleared his throat uneasily. "There were two more terms I didn't understand. You said Du'Rog hired the Thenta Ma'Kur. What is that?"

  "A league of professional assassins," answered Na'Toth. "Expensive but extremely reliable, under most circumstances. We were lucky to foil them the first time."

  "And what is the V'Tar she mentioned?"

  "The purpose in life." Na'Toth lifted her chin. "Mi'Ra is saying there is no higher purpose in life than to fulfill the Shon'Kar. That is as it should be."

  The captain shook his head. "If you don't mind, can you explain a little more about how Narn society works? I'm trying to understand all of this."

  Na'Toth said, "Narn social structure is very old, nearly as old as our race itself. When the Centauri conquered us, they made us all equal—slaves. They killed many in the Inner Circle, as you can imagine, because a con­queror always kills the leaders first. We have learned that lesson well."

  Her jaw clenched tightly. "I cannot tell you what it does to a people—to have a race from the stars enslave you. It was the defining moment in our history, because it made us strong and ruthless. Children were hidden from the Centauri, papers were forged, and the blood­lines continued. When we cast off the Centauri, we returned to our old class system with a vengeance. Only those in the Inner Circle can govern, with the help of the Kha'Ri."

  Softly, she added, "Before the Centauri landed, we were farmers—simple people. If they hadn't invaded, we would probably still be living in sod houses and plow­ing fields."

  "Now you're the conquerors," said Garibaldi, "and the Centauri are a fading power."

  Na'Toth smiled. "That is by design."

  "But you don't have to continue this Blood Oath, do you?" asked Sheridan. "You're a civilized people now. Can't you let it end?"

  She glared at the captain. "You haven't understood a word I have said." With that, the Narn shouldered her way past Garibaldi and strode out the door.

  The chief called after her, "Let us handle it!" She ignored him and marched down the corridor.

  When Na'Toth started out nobody could think of a reason to stop her.

  "How soon can she leave?" asked Garibaldi. "Are there any Narn ships in dock?"

  "No," said Sheridan, "but there's one docking tomor­row. I didn't get a chance to tell you yet, but I talked to members of the Narn Council. They don't like our expla­nation for G'Kar's death, or rather our lack of an explanation. They haven't exactly accused us of negli­gence, but they want to know how this could have happened. I offered to send a delegation to answer ques­tions and show them vidlogs, maintenance reports, whatever pertains to the case. That crystal should help—it makes it clear that this is probably a Narn internal matter."

  "They'll let her go," said Ivanova.

  Sheridan stiffened. "If this Mi'Ra person is off the station and back on Homeworld, it's out of our hands. One more thing—there's going to be a big memorial service for G'Kar on Homeworld, and there's no way for dignitaries to get there from Earth in time. So our dele­gation will also have to attend that service. Make sure you take your dress uniforms."

  Garibaldi gulped. "I beg your pardon, sir?"

  "You mean we're going?" said Ivanova.

  Captain Sheridan managed an encouraging smile. "Commander, you're the best one to answer questions about launch procedures and C-and-C. Chief, you're the | best one to answer questions about security, and you also have that data crystal. You're part of my staff—on short I notice, you're the best I could do for dignitaries."

  "The murderer may not have left the station," said Garibaldi.

  Sheridan glanced at his computer terminal. "The K'sha Na'vas doesn't dock for almost twenty-four hours, so you have some time. But get packed—you will be on that ship when it leaves."

>   "Bring your heavy coat and your speedo," said Ivanova.

  "Why?" asked Garibaldi.

  "The Narn Homeworld has thin atmosphere, low humidity, and very little air pressure. In one location, temperatures can vary sixty degrees in one day, between freezing cold and broiling heat. Ever see a Narn sweat?"

  Garibaldi shook his head. "No."

  "Me neither," said Ivanova.

  Garibaldi grabbed the data crystal and headed to the door. "But I'm going to make some Narns sweat right now."

  The giant red sun glowed high in the sky, making it a warm afternoon in the Homeworld city of Ka'Pul. It was in the upper forties of the Celsius scale, G'Kar estimated. Odd how he kept thinking in Terran terms—he must really try to get away from that blasted Earth station more often.

  "Good afternoon, Ambassador," said an acolyte, pass­ing him on the catwalks stretching between the cliffside hotel on one side of the canyon and the university annex on the other side. It was a metal catwalk, enclosed against accidents, and it spanned a rugged depression of steaming pools and jungle growth about fifty meters below. This remote canyon was one of the few places on the planet where the vegetation hadn't been destroyed by the Centauri. Thanks to the red sun, the leaves had a copper glow to them.

  G'Kar nodded curtly to the acolyte. Since he was one of the guest lecturers, it was rather impertinent of the acolyte to address him at all. He walked on, content that the young man had felt his displeasure. There were fewer people than he imagined would be out on a beauti­ful day like this, but then he remembered that it was Feastday. Many of the acolytes had returned to their homes and would not be coming back until the evening. He would give his first address that night at the faculty dinner.

  Two more acolytes entered the catwalk near the annex, and they humbly lowered their heads as they walked toward him. Seeing the acolytes dressed in their crude, unadorned robes reminded him of when he had studied for the Eighth Circle. He remembered it as an austere time of life, full of discipline and study. Still, he had made valuable contacts in the university, contacts which served him well once he reached the Eighth Circle. After that, there was no formal training as one moved up the ranks, just hard work, self-discipline, and ambition. Always ambition. Perhaps a little luck was useful, but G'Kar had always felt that a person should create his own luck.

  He took a deep breath that included the fragrance of the tibo blossoms wafting up from the steaming jungle below. Ah, it was good to be alive and back in a simple place with real air. Babylon 5 could be so claustrophobic at times. The pagoda that housed the annex was in sight, and it was gilded with gold and encrusted with gem-stones. He quickened his step, because he was slightly late for an appointment with the regent.

  The two acolytes were coming closer now, and the cat­walk wasn't really intended for more than two people to walk abreast. To G'Kar's approval, the acolytes formed a single file and melted against the metal meshing, allow­ing the ambassador to pass. He gave them an approving smile as he walked by.

  One of them moved a hair too abruptly, which caught his attention, and G'Kar's peripheral vision caught the other one lifting his arm. The reptile center of G'Kar's brain told him to duck, and he did so before the knife could strike his neck. It glanced harmlessly off his leather waistcoat. He whirled around to catch the arm of the second assailant, and a small hand weapon clattered on to the walkway.

  The two of them were frightened now, and their panic betrayed them. The unarmed man froze, and the one with the knife lunged for G'Kar's throat. The old self-defense training came back, and G'Kar gripped the man's knife hand and snapped the small bones of the wrist, eliciting a yelp of pain. The unarmed man finally dove for the gun on the walkway, but he was too late. G'Kar lashed out with his foot and sent the weapon sailing, then he threw the attacker with the broken wrist on top of the other. The would-be assassins sprawled on the walkway like helpless infants.

  "Plebeians!" he spat at them.

  He was looking forward to permanently crippling them when their accomplices reacted. From the jungle below came a familiar pop. The blast from the PPG can­non hit the catwalk and warped its molecular structure, and the floor literally melted beneath G'Kar. He dropped through a hole up to his waist, hanging desperately to singed metal, his legs dangling in space.

  This gave his foes on the catwalk another opportunity. The one with the broken wrist was still howling in pain, but the other one snatched up the knife. Grinning with pleasure, he was about to carve G'Kar's head into a jack-o-lantem, when the pop sounded again. The sniper had picked the wrong target, however, and a wavering beam ripped through the man with the broken wrist, turning him into smoldering pulp.

  This indiscriminate killing spooked the man with the knife, and he leaped over G'Kar and ran toward the pagoda. Struggling frantically, G'Kar managed to ex­tricate his legs from the hole. He had just regained his feet when another PPG blast severed the walkway behind him. The stressed metal groaned ominously, and G'Kar was pitched backwards. He clawed for a hand­hold, but the dead man rolled on top of him. G'Kar screamed in horror as the lifeless form careened into space and dropped through the branches below with barely a sound.

  G'Kar lost his grip and started to fall. The jungle swirled beneath him . . .

  With a shriek, he bolted upright on a dirty cot. Confused and disoriented, the Narn gaped at his sur­roundings, which looked like a shack made of rusty sheet metal and old tablecloths. The smell was some atrocious mixture of curry and ground aryx horn. He nearly gagged, but at least he realized that he had only been dreaming.

  An old Narn poked his head through the flap of the doorway. "Will you be quiet!" he hissed. "Even in Down Below, people can recognize your voice."

  "Sorry," he whispered, rubbing his eyes. "I forgot where I was. Had a bad dream, too. What time is it?"

  "Just after midnight," said the old Narn, whose name was Pa'Nar. He was one of G'Kar's operatives, stationed in Down Below to gather information. From nearby came the sound of drunken voices, and the old man slipped inside the shack. "You've only got about fourteen hours to go. Don't start panicking on me, or you'll get us both killed."

  "I didn't panic." G'Kar looked down. "I was dream­ing, that's all. I was reliving a terrible experience that actually happened to me."

  "We don't have any control over dreams like that," admitted the old Narn. "The Prophets send those dreams, to keep us on our toes."

  "Well, they did a good job," said G'Kar. "I'm as ner­vous as a pitlok on Feastday." He stood up and banged his head on the metal sheet that formed a sort of roof.

  G'Kar groaned and slumped back on to the cot. It was the middle of the night, or what passed for night on Babylon 5. "I don't know if I can stand this for fourteen more hours."

  "It was your idea," said Pa'Nar. "Although I can't understand whatever gave you the idea to pretend to be dead. You must be in considerable trouble."

  Even dressed in rags, the ambassador had a regal gaze. "I pay you to do my bidding, and my reasons are none of your concern. You just make sure I am safe."

  Pa'Nar chuckled. "How much safer can you be? You are dead." The old man scooted out the door and tied the flap behind him.

  G'Kar moaned and lay back on his cot. He might as well sleep, for there was nothing else to do in the dismal shack. But sleep didn't sound appetizing after that hor­rible dream, which was all the more horrifying because it had been real. He couldn't remember what had hap­pened to him after he lost his grip on the catwalk and fell into the branches, but he had woken up in the infirmary, with only a concussion and superficial wounds to show for all the mayhem. To avoid having anyone pry into the past, he had hushed up the attack and returned to Babylon 5 without saying anything to anyone, including Na'Toth. The assassins had escaped, and the dead man had never been identified.

  But G'Kar didn't need to be told who they were or who had hired them. It was the Du'Rog family. They had become unhinged! After engineering two attempts on his life with paid assassins, now they had
sworn Shon'Kar and were coming after him themselves.

  Had they no respect for his rank and position? He sup­posed no, since he had destroyed their father to get his rank. That desperate act had troubled him more than once over the years, but he had always thought it would fade from importance with the passage of time. His crime had not been ambition—Du'Rog was just as ambitious as he—his crime had been impatience. He could have let Du'Rog have that chair in the Third Circle while he bided his time. Another vacancy had recently come open, and he would have gotten it, with his wife's help. But then Du'Rog, or someone else, would have become ambassador on Babylon 5. The last few years of his life would have been radically different.

  G'Kar snorted. Considering his present circumstances—hiding out in the slum of Down Below, pretending to be dead—changing the past didn't sound like a bad idea. It just couldn't be done. G'Kar's only choice was to change the future, to kill the remnants of the Du'Rog family before they killed him. He had taken a chance leaving the data crystal behind, but he wanted to leave some record—in the hands of the humans—in case genu­ine death was imminent.

  He felt movement on his skin, and he opened his eyes to see a cockroach scuttling across his wrist. He caught it in his hand and studied the squirming insect for a moment.

  "I am G'Kar, Third Circle," he told the bug. "Who are you to annoy me?"

  When the roach didn't answer, he squashed it, pre­tending that it was Mi'Ra, daughter of Du'Rog.

  CHAPTER 4

  The alarm went off, and Susan Ivanova rolled over and swatted the panel button like it was an annoying tarantula. A few seconds later, an overly cheerful com­puter voice informed her, "Downloading messages and schedule."

  She stared bleary-eyed at the ceiling, wondering if it would be possible to grab an extra forty winks. Then she remembered—she had a full shift of work ahead of her, followed by the station's memorial service for G'Kar, and then a visit to the Narn Homeworld, which would probably take at least a week, counting travel time.